PM3.6 - Game & Watch - Subaction - ThrowLw

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Stats

IASA: 55
Subaction Index: 0x75

Throw

Frame: 45

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
10 80 20 270 Normal Unique AerialAndGrounded 8 true

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  3. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 270, kbg: 20, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  4. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  5. FrameSpeedModifier { multiplier: 1.2222333, unk: 0 }
  6. AsyncWait(55.0)
  7. ApplyThrow { unk0: 0, bone: 85, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  8. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  9. FrameSpeedModifier { multiplier: 0.8181667, unk: 0 }
  10. AsyncWait(62.0)
  11. AllowInterrupts

GFX

  1. Goto(ThrowF GFX 0x7510)

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(4466)
  3. SyncWait(14.0)
  4. SoundEffect1(4469)
  5. SyncWait(15.0)
  6. SoundEffect1(4466)
  7. SyncWait(15.0)
  8. SoundEffect1(4469)
  9. SyncWait(10.0)
  10. SoundEffect1(4466)
  11. SoundEffect1(112)
  12. SoundEffect1(114)
  13. SoundEffect1(63)

Other

  1. AsyncWait(15.0)
  2. ScreenShake { magnitude: 0 }
  3. AsyncWait(30.0)
  4. ScreenShake { magnitude: 0 }
  5. AsyncWait(45.0)
  6. ScreenShake { magnitude: 0 }
  7. AsyncWait(55.0)
  8. ScreenShake { magnitude: 1 }
  9. Rumble { unk1: 13, unk2: 0 }